Sea of Stars was a love letter with beautiful handwriting and a slightly generic message: sumptuous retro presentation wrapped around combat that critics — us included — found too gentle. Throes of the Watchmaker reads like the studio took the notes personally, in the best way.
The expansion pulls Valere and Zale into a miniature clockwork world ruled by a broken carnival, and the change of scale changes everything. Pixel art that was already best-in-class finds new registers — brass, velvet, painted moons — and the circus setting licenses a strangeness the main campaign only flirted with.
New gears in old clockwork
Mechanically, the headline is a transformation system that hands both heroes circus personas with entirely new movesets, plus enemy design that finally weaponises the timing-based lock system properly. Fights ask real questions now: which persona, which lock order, when to burn combo meter versus bank it. It retrofits tension onto a system that always had the bones for it.
The writing steps up as well. The Watchmaker herself is the best character Sabotage has written — melancholy, funny, entirely sure of herself — and the expansion's six-to-eight hours are paced like a good one-act play, with no open-world padding to dilute them.
Loose springs
Two cautions. The DLC assumes fluency: returning after a year away, we spent the first hour relearning locks, boosts and relics with no refresher offered. And the closing act stacks boss encounters a little relentlessly, which will delight exactly the players who found the base game soft, and tire everyone else.
Throes of the Watchmaker is that rare DLC with a thesis. It argues that Sea of Stars was always one difficulty screw and one strange idea away from excellence — and then it turns the screw. Recommended without hesitation for anyone who rolled credits on the original.
The Verdict
A confident expansion that plays like Sabotage answering its critics — tighter, weirder and more rhythmically demanding. Base-game finishers should not skip it.
Pros
- Gorgeous clockwork-carnival setting
- Combat wrinkles freshen the whole system
- Stronger, stranger writing than the base game
- Generous for the price
Cons
- Assumes strong memory of base-game systems
- Final stretch leans on boss gauntlets
